Ray
public class Ray
An object representing a set of straight lines originating from a point.
The Ray
may be modified by intersecting it with other Shape
s
-
The position of the ray
Declaration
Swift
public var origin: Vector
-
The direction of the ray
Declaration
Swift
public var direction: Vector
-
The path the ray has taken
Declaration
Swift
public var path: [Line]
-
Whether or no the ray is terminated
If this value is true no more tracing will be done
Declaration
Swift
public var isTerminated: Bool
-
Instantiate a new Ray.
Declaration
Swift
public convenience init(x: Double, y: Double, direction: Degrees)
Parameters
x
The X position of the Ray.
y
The Y position of the Ray.
direction
The direction of the Ray, in degrees.
-
Remove the ray’s saved path and reset its iterations
Declaration
Swift
public func resetPath()
-
Stop the receiver from continuing to trace new paths.
Declaration
Swift
public func terminateRay()
-
Perform the ray tracing operation.
Declaration
Swift
public func run(objects: [RayTracable])
Parameters
objects
The objects to trace against.
-
Draw the emitter and ray trace using the specified objects
Declaration
Swift
public func draw()
Parameters
objects
Objects to test for intersection when casting rays
-
Draws a representation of the emitter suitable for debugging.
Declaration
Swift
public func debugDraw(in context: CGContext)
Parameters
context
Context in which to draw